Conclusion and references

    To conclude, video games have an effect on student performance and mental health. The pathological effect of video games can lead to a higher level of aggression, depression, and shyness as is seen in Coyne et al. (2020). David et al. (2020) found that video games aimed towards mental health issues are not ready to be used by itself and as treatment or prevention on mental illness. Gómez-Gonzalvo et al. (2020) found that students need to have their time playing games limited as the longer they play games, the more likely they will fail more subjects. Stockdale and Coyne (2018) suggest that emerging adult gaming addicts experienced poorer overall health and report problematic pornography use. Teachers need to discuss with students and their parents the importance of limiting the amount of time students play video games as there is an effect on performance and mental health.


References

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